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พบจำนวน 1 รายการ ค้นหา ชื่อผู้แต่ง Ferrone, Harrison, author |
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แสดงผลการสืบค้นที่พบ 1 รายการ |
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เลขหมู่ |
QA76.73 F396 2021 | ชื่อเรื่อง |
Learning C# by Developing Games with Unity 2021 / Ferrone, Harrison | ชื่อเรื่องที่แตกต่าง |
Kickstart your C# programming and unity journey by buildign 3D games from scratch | ผู้แต่ง |
Ferrone, Harrison, author | ISBN |
9781801813945 | พิมพลักษณ์ |
Birmingham : Packt Publishing, 2021 | ครั้งที่พิมพ์ |
6th edition | รูปเล่ม |
428 pages | หมายเหตุ |
Summary: Learn C# programming from scratch using Unity as a fun andaccessible entry point with this updated edition of the bestselling series Key Features Learn C# programming basics, terminology, and coding best practices Become confident with Unity fundamentals and features in line with Unity 2021 Apply your C# knowledge in practice and build a working first-person shooter game prototype in Unity Book Description The Learning C# by Developing Gameswith Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language with a wide array of applications in various domains. This bestselling franchise presents a clear path for learning C# programming from the ground up through the world of Unity game development. This sixth edition has been updated to introduce modern C# features with Unity 2021. A new chapter has also been added that covers reading and writing binary data from files, which will help you becomeproficient in handling errors and asynchronous operations.The book acquaints you with the core concepts of programming in C#, including variables, classes, and object-oriented programming. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls,and collisions. You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing smart enemies and damage-causing projectiles. By the end of the book, you will have developed the skills to become proficient in C# programming and built a playable game prototype with the Unity game engine. What you will learn Follow simple stepsand examples to create and implement C# scripts in Unity Develop a 3D mindset to build games that come to life Create basic game mechanics such as player controllers andshooting projectiles using C# Divide your code into pluggable building blocks using interfaces, abstract classes, and class extensions Become familiar with stacks,queues, exceptions, error handling, and other core C# concepts Learn how to handle text, XML, and JSON data to save and load your game data Explore the basics of AI for games and implement them to control enemy behavior Who this book is for If you^'re a developer, programmer, hobbyist, or anyone who wants to get started with C# programming in a fun and engaging manner, this book is foryou. Prospective Unity game developers will also find this.. | หัวเรื่อง |
C# (Computer program language) | หัวเรื่อง |
Video games --Programming |
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คุณยังไม่ได้ล็อกอิน คุณสามารถมีกิจกรรมร่วมกับเว็บไซต์ได้ แต่ต้องล็อกอินก่อน :: |
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หนังสือใหม่ | QA76.73 F396 2021 Barcode: 3 26 022987 | หนังสือใหม่ | บนชั้น ขอยืม |
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