LEADER : 00000nam 2200000uu 4500 |
008 170804s2010||||th 000 0 eng d |
020 ^a9780596804176 (pbk.) |
050 ^aHD66^b.G73 2010 |
099 ^aDBTM |
100 1 ^aGray, David,^d1957- |
245 10 ^aGamestorming :^ba playbook for innovators, rulebreakers,and changemakers /^cDave Gray, Sunni Brown, and James Macanufo |
246 3 ^aGame storming |
250 ^a1st ed |
260 ^aBeijing ;^aCambridge [Mass.] :^bO^'Reilly,^c2010 |
300 ^axvii, 266 p. :^bill. ;^c24 cm |
500 ^aIncludes index |
505 0 ^aWhat is a game? -- 10 essentials for gamestorming -- Coregamestorming skills -- Core games -- Games for opening -- Games for exploring -- Games for closing -- Putting gamestorming to work |
520 ^"This book includes more than 80 games to help you breakdown barriers, communicate better, and generate new ideas,insights, and strategies. The authors have identified tools and techniques from some of the world^'s most innovative professionals, whose teams collaborate and makegreat things happen. Gamestorming is the result: a uniquecollection of games that encourage engagement and creativity while bringing more structure and clarity to the workplace^" --P. [4] of cover |
650 0 ^aTeams in the workplace^xTraining of |
650 0 ^aVisual perception |
700 1 ^aBrown, Sunni |
700 1 ^aMacanufo, James |
999 ^aปวีนา ภู่ทอง |